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1. more drones - in Test Server Feedback [original thread]
this is a VERY old arguement. I'm not (and I doubt anyone else will) gonna do your research for you and hand you the link(s) to the about 20 threads whining about the new drone setup. Try looking into the patch notes for about 3-4 builds ago (fro...
- by Strongarm Sally - at 2006.03.14 22:59:00
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2. Test Server - in Test Server Feedback [original thread]
Edited by: Strongarm Sally on 12/03/2006 23:36:42 Originally by: Joerd Toastius How many people complaining here actually want to test bugs on SiSi? Actually, I spend about 2/3 of the time I am on SiSi testing what has been requeste...
- by Strongarm Sally - at 2006.03.12 23:34:00
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3. Bugged missiles - in Test Server Feedback [original thread]
Originally by: SMercer Go you but that dosnt solve there personal vendetter to Nerf me Yup, it must be a conspiracy against you. It couldn't possibly be that you have missed some small item in your tests and don't see someone's post a...
- by Strongarm Sally - at 2006.03.12 20:25:00
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4. Test Server - in Test Server Feedback [original thread]
Originally by: King Dave I'm still not getting which patch to download on the chinese website.. Starts with 1921 for me? Still dont quite get it, do you? The test server is (apparently) running test patches for THE CHINESE CLIENT ONLY. ...
- by Strongarm Sally - at 2006.03.12 19:50:00
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5. Test Server - in Test Server Feedback [original thread]
So, let me get this right... It takes 100% of the CCP staff to cater to the Chinese, leaving the rest of us to hang? I mean, I haven't seen or heard a WORD from a dev, gm or bh in a week or more. Not a WORD about this transition or anything else ...
- by Strongarm Sally - at 2006.03.12 17:16:00
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6. Bugged missiles - in Test Server Feedback [original thread]
The Ferrox is my preferred ship (since I cant afford a Raven yet). I have BC level 4 and ALL missile skills to 3 or 4 (bombardment 4, i think). Here's my standard issue setup: 5x Standard Heavy Missile Launchers 2x 250mm Railguns (sometimes I sw...
- by Strongarm Sally - at 2006.03.12 04:34:00
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7. Registering with Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Grey Area ...you get the ability to jump from 15km away from the gate, rather than the current 1500m... My bad. I get it now. I usually associate the word 'gate' in place of 'jump' and, quite often, 'jump' in place of war...
- by Strongarm Sally - at 2006.03.10 17:03:00
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8. Bugged missiles - in Test Server Feedback [original thread]
Edited by: Strongarm Sally on 10/03/2006 15:54:30 Missile range has several variants. First of all, missiles in EVE don't use 'range' as a stat, they use 'flight time'. Now, if you are playing chicken with a target (flying AT each other) the...
- by Strongarm Sally - at 2006.03.10 15:51:00
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9. htpc font and custom resolutions - in Test Server Feedback [original thread]
Try manually editing it into the prefs.ini file inside the \cache folder. Just back it up and make sure you have the resolution numbers right :) FREE sig hosting @ ImageCave
- by Strongarm Sally - at 2006.03.10 15:44:00
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10. Sisi Skill training. - in Test Server Feedback [original thread]
Edited by: Strongarm Sally on 10/03/2006 15:39:58 Originally by: Drakxter Sisi is a "test new features in the game to make sure they are bug free on release, test errors you might have seen on TQ so you can file bug reports on them and...
- by Strongarm Sally - at 2006.03.10 15:39:00
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11. Prolonging Eve Life - in Player Features and Ideas Discussion [original thread]
The way I see this idea is a reward for starting a new character, not sticking it out with an old character. What would stop me (or anyone that has been around for a long time) from deleting one of my alts and making a new - 0day old - character ...
- by Strongarm Sally - at 2006.03.10 13:46:00
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12. Registering with Stargates - in Player Features and Ideas Discussion [original thread]
Grey, I usually find your POV pretty tight and well thought out. This one, however, I must argue. We, as players, and the Devs/GMs/BHs have just spent a ton of time trying to lessen the load (and thus the lag) on the servers. This idea would gene...
- by Strongarm Sally - at 2006.03.10 13:22:00
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13. Off the wall idea to address gate camping - in Player Features and Ideas Discussion [original thread]
Originally by: Kelador Stormwolf Well that depends whether CCP decide to kowtow to the playerbase or do "what's right" (not that I'm suggesting this idea is should be taken as anything more than a starting point for a solution). It's their...
- by Strongarm Sally - at 2006.03.10 13:09:00
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14. Off the wall idea to address gate camping - in Player Features and Ideas Discussion [original thread]
This wont fly in the least, and I'll explain why: 'gate campers', for the most part, are usually 1 of 2 types. Either alliance combat squads making sure enemy factions don't tresspass or player pirate types that just slaughter everything. These t...
- by Strongarm Sally - at 2006.03.10 12:24:00
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15. Repetative Tasks vs Rewards - in Player Features and Ideas Discussion [original thread]
Originally by: Deja Thoris Are you seriously suggesting they go the World of Borecraft route? Hmm, YOU mean that spending hours and hours in a mining belt IS NOT ALREADY a 'world of borecraft'? You seriously think that those that...
- by Strongarm Sally - at 2006.03.10 12:08:00
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16. Repetative Tasks vs Rewards - in Player Features and Ideas Discussion [original thread]
MMORPGs and Repetative Tasks In nearly all MMO games, there are repetative tasks; crafting, fishing, mining, etc. In most of these instances, the repetition of a specific task brings the reward of higher skill(s) in that task, usually along with ...
- by Strongarm Sally - at 2006.03.10 11:34:00
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17. Repetative Tasks vs Rewards - in Player Features and Ideas Discussion [original thread]
...(continued) An optional cure for the problem would be to offer some sort of experience or skill rewards in addition to the monetary rewards. Let's say Joe spends 4 hours per day mining Scordite (Joe is new, he doesn't know any better). For ever...
- by Strongarm Sally - at 2006.03.10 11:34:00
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18. 'Friendly' Locks - in Test Server Feedback [original thread]
Personally, I think Concord has been dipping into the Quafe supplies too often. The way it should be set up is that Concord does not respond to GANG or CORP damage. If I gang with someone, and it should not matter if they are in my corp or no...
- by Strongarm Sally - at 2006.03.10 08:55:00
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19. Test Server Patch Does Not Exsist - in Test Server Feedback [original thread]
Edited by: Strongarm Sally on 09/03/2006 19:38:24 I got one better... I have 3900, the login screen says so (and I downloaded it yesterday), but I get the message: Originally by: EVE Login There was an unexpected error while retrievin...
- by Strongarm Sally - at 2006.03.09 19:36:00
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20. Carriers and other non seeded items - in Test Server Feedback [original thread]
If nobody else voulenteers, my industry alt coulld train cap construction 4 in a few days and provide the talent if the parts andprints were supplied. I'd buy the prints, but I'm trying to set an outpost up for testers to use as a forward base in ...
- by Strongarm Sally - at 2006.03.09 03:50:00
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